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April 05, 2007, at 03:21 PM by nate -
Changed lines 13-14 from:
to:

Return on Investment

  • Good teaser at Fresh + New
    • http://www.powerhousemuseum.com/dmsblog/index.php/2007/02/18/towards-an-roi-measure-of-museum-blogging/
      • Really, though, you'll have to go to Jim and Seb's workshop!
April 05, 2007, at 11:08 AM by nate -
Changed lines 1-20 from:

10 things that will make or break your website: http://blog.auinteractive.com/10-things-that-will-make-or-break-your-website

  1. User generated content and social software trends

This is a bit of a catchall, but I’d like to list what has been working and not working in the user generated content space.

   1. Not working:
         1. Requiring participation from square 1. Not all users need to participate to generate social value.
         2. Buying communities.
         3. Social networks for the sake of social networks.
         4. Wikipedia consensus model (many people contribute to one idea for the greater good) is not a good model in general and probably cannot be duplicated outside Wikipedia.
   2. Working:
         1. Giving users control, being open to different uses you did not anticipate.
         2. Dunbar principle – segments of under 150 people.
         3. The individual should get value and the organization should derive aggregated value from all the individuals.
         4. Social sites have and need different types of users and each should be motivated/rewarded equally.
         5. Many voices generate emergent order: you can get much value out of all that data.
to:
  • Is it working?
    • How do you know?
      • Subjective / Objective
Changed lines 5-8 from:
  • Expose your archives
    • Visitors don't always know what they're searching for, or they're not searching at all.
  • Make connections
    • You know there's a related exhibition listing, but no one else does. Cross-link the two.
to:
  • Subjective
    • We're going to look at a number of sites and go over what's working - what we think is working.
      • What lessons can we learn, and what can we apply to our blogs?
  • Objective
    • At the end of the day we need to measure something (or think we do)
      • A great deal of information can be gathered from website stats
April 03, 2007, at 04:24 PM by nate -
Added lines 18-25:

  • Expose your archives
    • Visitors don't always know what they're searching for, or they're not searching at all.
  • Make connections
    • You know there's a related exhibition listing, but no one else does. Cross-link the two.
April 03, 2007, at 02:55 PM by justin -
Changed line 14 from:
         2. Dunbar principle – segments of under 150 people.
to:
         2. Dunbar principle – segments of under 150 people.
March 22, 2007, at 02:21 PM by Nate -
Added lines 1-17:

10 things that will make or break your website: http://blog.auinteractive.com/10-things-that-will-make-or-break-your-website

  1. User generated content and social software trends

This is a bit of a catchall, but I’d like to list what has been working and not working in the user generated content space.

   1. Not working:
         1. Requiring participation from square 1. Not all users need to participate to generate social value.
         2. Buying communities.
         3. Social networks for the sake of social networks.
         4. Wikipedia consensus model (many people contribute to one idea for the greater good) is not a good model in general and probably cannot be duplicated outside Wikipedia.
   2. Working:
         1. Giving users control, being open to different uses you did not anticipate.
         2. Dunbar principle – segments of under 150 people.
         3. The individual should get value and the organization should derive aggregated value from all the individuals.
         4. Social sites have and need different types of users and each should be motivated/rewarded equally.
         5. Many voices generate emergent order: you can get much value out of all that data.
Page last modified on April 05, 2007, at 03:21 PM
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